Android 11 Set landscape display on the default system. _android fixed landscape display

There are two solutions to implement the default horizontal screen:

First method: Directory device/rockchip/rk356x/BoardConfig.mk

SF_PRIMARY_DISPLAY_ORIENTATION := 90

Second way:

The Android system displays vertical screen by default. If you want to complete horizontal screen display, follow the following steps to configure the function:

  1. Modify in the directory frameworks/base/cmds/bootanimation/BootAnimation.cpp
// create the native surface

sp control = session()->createSurface(String8("BootAnimation"),

- resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565);

+ resolution.getHeight(), resolution.getWidth(), PIXEL_FORMAT_RGB_565);

SurfaceComposerClient::Transaction t;

+ Rect destRect(resolution.getHeight(), resolution.getWidth());

+ t.setDisplayProjection(mDisplayToken, ui::ROTATION_90, destRect, destRect);

// this guest property specifies multi-display IDs to show the boot animation


  1. Modify in the directory frameworks/base/core/java/com/android/internal/view/RotationPolicy.java
 public final class RotationPolicy {

private static final String TAG = "RotationPolicy";

private static final int CURRENT_ROTATION = -1;

- public static final int NATURAL_ROTATION = Surface.ROTATION_0;

+ public static final int NATURAL_ROTATION = Surface.ROTATION_90;

private RotationPolicy() {

}

  1. Modify in the directory frameworks/base/services/core/java/com/android/server/wm/DisplayRotation.java
public class DisplayRotation {


- private int mRotation;

+ private int mRotation = 1;


int mLandscapeRotation; // default landscape

if (preferredRotation >= 0) {

return preferredRotation;}

- return Surface.ROTATION_0;

+ return Surface.ROTATION_90;



  1. Secondly modify the native layer code, frameworks/native/services/surfaceflinger/DisplayDevice.cpp
setPowerMode(args.initialPowerMode);

// initialize the display orientation transform.

- setProjection(ui::ROTATION_0, Rect::INVALID_RECT, Rect::INVALID_RECT);

+ setProjection(ui::ROTATION_90, Rect::INVALID_RECT, Rect::INVALID_RECT);

}

DisplayDevice::~DisplayDevice() = default;
void DisplayDevice::setProjection(ui::Rotation orientation, Rect viewport, Rect

if (!frame.isValid()) {

// the destination frame can be invalid if it has never been set,

// in that case we assume the whole display frame.

+ if( displayWidth < displayHeight)

+ frame = Rect(displayHeight, displayWidth);

+ else

frame = Rect(displayWidth, displayHeight);

}
  1. Then in frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp

void SurfaceFlinger::onInitializeDisplays() {

DisplayState::eLayerStackChanged;

d.token = token;

d.layerStack = 0;

- d.orientation = ui::ROTATION_0;

  • d.orientation = ui::ROTATION_90;

d.frame.makeInvalid();

d.viewport.makeInvalid();

d.width = 0;

6.frameworks/base/services/core/java/com/android/server/wm/DisplayRotation.java

Comment out the logic of switching between horizontal and vertical screens in the upper layer

   boolean updateRotationUnchecked(boolean forceUpdate) {

          //

       /*  final int displayId = mDisplayContent.getDisplayId();
        if (!forceUpdate) {
            if (mDeferredRotationPauseCount > 0) {
                // Rotation updates have been paused temporarily. Defer the update until updates
                // have been resumed.
                ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, rotation is paused.");
                return false;
            }

            final ScreenRotationAnimation screenRotationAnimation =
                    mDisplayContent.getRotationAnimation();
            if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
                // Rotation updates cannot be performed while the previous rotation change animation
                // is still in progress. Skip this update. We will try updating again after the
                // animation is finished and the display is unfrozen.
                ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, animation in progress.");
                return false;
            }
            if (mService.mDisplayFrozen) {
                // Even if the screen rotation animation has finished (e.g. isAnimating returns
                // false), there is still some time where we haven't yet unfrozen the display. We
                // also need to abort rotation here.
                ProtoLog.v(WM_DEBUG_ORIENTATION,
                        "Deferring rotation, still finishing previous rotation");
                return false;
            }

            if (mDisplayContent.mFixedRotationTransitionListener
                    .isTopFixedOrientationRecentsAnimating()) {
                // During the recents animation, the closing app might still be considered on top.
                // In order to ignore its requested orientation to avoid a sensor led rotation (e.g
                // user rotating the device while the recents animation is running), we ignore
                // rotation update while the animation is running.
                return false;
            }
        }

        if (!mService.mDisplayEnabled) {
            // No point choosing a rotation if the display is not enabled.
            ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, display is not enabled.");
            return false;
        }

        final int oldRotation = mRotation;
        final int lastOrientation = mLastOrientation;
        final int rotation = rotationForOrientation(lastOrientation, oldRotation);
        ProtoLog.v(WM_DEBUG_ORIENTATION,
                "Computed rotation=%s (%d) for display id=%d based on lastOrientation=%s (%d) and "
                        + "oldRotation=%s (%d)",
                Surface.rotationToString(rotation), rotation,
                displayId,
                ActivityInfo.screenOrientationToString(lastOrientation), lastOrientation,
                Surface.rotationToString(oldRotation), oldRotation);

        ProtoLog.v(WM_DEBUG_ORIENTATION,
                "Display id=%d selected orientation %s (%d), got rotation %s (%d)", displayId,
                ActivityInfo.screenOrientationToString(lastOrientation), lastOrientation,
                Surface.rotationToString(rotation), rotation);

        if (oldRotation == rotation) {
            // No change.
            return false;
        }

        ProtoLog.v(WM_DEBUG_ORIENTATION,
                "Display id=%d rotation changed to %d from %d, lastOrientation=%d",
                        displayId, rotation, oldRotation, lastOrientation);

        if (DisplayContent.deltaRotation(rotation, oldRotation) != 2) {
            mDisplayContent.mWaitingForConfig = true;
        }

        mRotation = rotation;

        mService.mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_ACTIVE;
        mService.mH.sendNewMessageDelayed(WindowManagerService.H.WINDOW_FREEZE_TIMEOUT,
                mDisplayContent, WINDOW_FREEZE_TIMEOUT_DURATION);

        mDisplayContent.setLayoutNeeded();

        if (shouldRotateSeamlessly(oldRotation, rotation, forceUpdate)) {
            // The screen rotation animation uses a screenshot to freeze the screen while windows
            // resize underneath. When we are rotating seamlessly, we allow the elements to
            // transition to their rotated state independently and without a freeze required.
            prepareSeamlessRotation();
        } else {
            prepareNormalRotationAnimation();
        }

        // Give a remote handler (system ui) some time to reposition things.
        startRemoteRotation(oldRotation, mRotation); */

        return true;
    }
  1. The last step is also the most critical step, otherwise the app will switch back and forth between horizontal and vertical screens.

frameworks\base\services\core\java\com\android\server\wm\DisplayContent.java

    @ScreenOrientation
    @Override
    int getOrientation() {
         //add
+        if (true) {
+            return ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
+        }//end
        mLastOrientationSource = null;

        if (mIgnoreRotationForApps) {
            return SCREEN_ORIENTATION_USER;
        }

        if (mWmService.mDisplayFrozen) {
            if (mWmService.mPolicy.isKeyguardLocked()) {
                // Use the last orientation the while the display is frozen with the keyguard
                // locked. This could be the keyguard forced orientation or from a SHOW_WHEN_LOCKED
                // window. We don't want to check the show when locked window directly though as
                // things aren't stable while the display is frozen, for example the window could be
                // momentarily unavailable due to activity relaunch.
                ProtoLog.v(WM_DEBUG_ORIENTATION,
                        "Display id=%d is frozen while keyguard locked, return %d",
                        mDisplayId, getLastOrientation());
                return getLastOrientation();
            }
        }
        final int rootOrientation = mRootDisplayArea.getOrientation();
        mLastOrientationSource = mRootDisplayArea.getLastOrientationSource();
        return rootOrientation;
    }

Note: In the modified part of the text, + means addition – means deletion

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